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"Features" covers a wide umbrella that runs the gamut from fun, fluffy, hype pieces to serious, investigative journalism. They also live and die by pitches. They're the kernel of good ideas and help me understand what you're going for.
When you pitch something, you'll want to answer these four questions as succinctly yet clearly as possible.
Additionally, when you're sending in your pitches, please include links to previously published work along with a link to your portfolio.
We break down features into two tiers.
We’re looking for features and opinions that spark a conversation within the games industry. They must be timely, noteworthy, and based on accurate reporting.
|Word Count||Pay||Pay w/ Bonus*|
Word Limit: 2,000 words. Anything at this tier can be said within 2,000 with few exceptions.
*Bonus $5 for:
These will be our flagship stories at TechRaptor. If we were a magazine, these would be our cover stories. The goal is to dive deep into a noteworthy story. You'll conduct extensive research, interview the proper experts, and chase down elusive answers.
Your reporting will likely happen over a series of days or weeks. Lots of research goes into this, and lining up the proper interviews can take time. The goal here is to provide a huge exposé, a story so big it makes a splash, no matter when it publishes.
$0.05 per word, based on the final, published word count (3,000 words = $150)
There is no word count minimum or maximum attached to this. Much like a good video game, the expectation is that we'll publish it when it's ready. If it takes 1,500 words to tell the story, it takes 1,500 words. If it takes 3,000, then it takes 3,000. Use your best judgment though. If you have a big idea and turn in a 300-word final draft, strongly reconsider if you've done the story justice.